| titel | year | author | event |
|---|---|---|---|
Estrategias (Amaranthus hybridus) |
2025 |
Mensch, Julia
|
|
Conversations with Varum Swami |
|||
Spiele als spekulative Werkzeuge für die Gestaltung von Zukünften und alternativer Realitäten |
|||
Pilotierung der internationalen Workshops – Zusammenfassung und Auswertung |
06-2016 | ||
Silent Witnesses: A Groundbreaking Idea in the 1st Millenium BC Changed the Ancient Textile Industry and Laid the Foundation for Modern Clothing Production |
2021 | ||
homefire |
2020-07-03 | ||
Aikido_Kiai_Collective Energy |
2020-07-03 | ||
Workshop Just Listen! Soundscape as a designable common good. |
2020-12-16 | ||
winter |
2020-10-01 |
Silberschmidt, Azura; Surugaya, Miri
|
|
01 | Introducing the research project Cultural Spaces and Design |
2017-06-20 | ||
Convenors' review of day 2 |
Sept 4, 2021 |
Ernst, Meret; Gaspar, Monica
|
|
Lectures / Nagaoka Art in Progress |
2020-12-27 | ||
inside Elisabeth |
2020-04-17 | ||
forest Catherine: construction |
2020-04-17 | ||
Crackling |
2020-07-03 | ||
Drinking Water Hosepipe |
2020-07-03 | ||
building up the future |
2020-04-17 | ||
Application |
2023-03-14 | ||
Entscheidungsmatrix zur Nutzung von Bildmaterialien. Eine juristische Momentaufnahme |
2022 | ||
Workshop I |
2020-04-17 | ||
Projekt "Mobile Barock-Bühne" (MBB) |
2025 | ||
Rock Cakes, Rations and the Common Good: Performing postgraduate Design Education |
2021 | ||
Implementation of GOCFL WORKFLOW for Research Data. Reporting and publication of clustered data packages |
2024 | ||
Int Maison |
2020-06-25 | ||
Design – Vielfalt – Wissen |
2025 | ||
Raum A.2.17 |
2020-09-29 | ||
Supervising Students Abroad |
2017-06-24 | ||
Vom Zuhören und leiser werden als Praxis |
2025 | ||
| 2020-06-25 | |||
Changing aesthetical taste in ottoman interiors in the 1740s |
2021 | ||
Design F(r)iction For Predictive Food Rescue: Workshop Documentation & Educational Ressource |
2024 | ||
Dishwasher, Outside |
2020-11-17 | ||
Regenrinne |
2020-09-29 | ||
Cycles of Circulation Website |
2025 | ||
Design – ein Wort kann alles und nichts bedeuten. |
2025 |