found items: 7084
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titel year author event

Beginnings of Swiss Game Design. The Home Computer Scene of the 1980s

2021

Reviving the memory of Modernist type designer Joan Trochut

2021

Imagining Other Futures: Historical Interrogation and Radical Publishing

2021

Design Debates, Reader Voices, and the Histories within Design Blogs

2021

Postcard 10: Closed Archive. Almost a visit to the Montreux Jazz Heritage Lab

2021
Brander, Gertrud; Mertenat, Joé; Steiner, Nadja

Death of Women: The Dark Side of Modern Design History

2021

Stories for industrial design: A close reading of a corded portable electric drill

2021

Whose memory is it anyway? Indefinite Faces of Modernism: Notes on Industrial Forms/ Design in Interwar and Socialist Romania

2021

The Future of our Collective Memory: Design-driven Approaches for Digital Artefacts

2021

Postcard 3: Strollology. City walks and the question of design

2021
Mehret, Shewit; Mumenthaler, Harumi

Coffee Or Chinese Tea - the Trans-cultural Exploration of Contemporary Chinese Graphic Design in the 1980s and 1990s

2021

To See in Reverse: Decoding and Decolonizing Design Language and Thinking

2021

Postcard 8: Fake Memories. Fake chalets on the landscape

2021
Schneider, Julia; Wüst, Jana

Postcard 7: Memory full! A visit to the Schaudepot at Museum für Gestaltung, Zurich

2021
Eggmann, Niklas; Lenzlinger, Oliver

Introduction - Everywhere and nowhere: Convening the 2021 DHS Annual Conference online

2021

Designing the Future-Past: Ceramics and the forgetfulness of modernity

2021

Interface Design in Digital History: An Interdisciplinary Dialogue

2021

Recommandations

Plant_Intelligence Exhibition

2025
Volkart, Yvonne; Casser, Anja

Spiele als spekulative Werkzeuge für die Gestaltung von Zukünften und alternativer Realitäten

Projekt "Mobile Barock-Bühne" (MBB)

2025

Die Organisation inklusiver gestalten: Am Anfang stehen die Menschen. Und am Ende auch.

Erforschung und Erprobung designbasierter Bildungsansätze

Praxis und Forschung, Geschichte und Gegenwart vernetzen: Die Mobile Barock-Bühne

Das Projekt «16 cm2 Bildung»

Digital Fashion

Counter Space

Play the School

Ein Design Pattern-Ansatz für wertorientierte Mensch-Roboter-Interaktion

Vermittlung früher Tontechnologien im digitalen Zeitalter

SiVu – Science Vue

Digitale Transformation umsetzen

FHNW ImFreien: Eine regenerative Zukunft gestalten

Option B – Wege in die berufliche Praxis

EVERY BODY beyond the norm

Digitale Zwillinge für die Strukturoptimierung patientenspezifischer Implantate