| Titel | Jahr | author | Event |
|---|---|---|---|
Beginnings of Swiss Game Design. The Home Computer Scene of the 1980s |
2021 | ||
Reviving the memory of Modernist type designer Joan Trochut |
2021 | ||
Imagining Other Futures: Historical Interrogation and Radical Publishing |
2021 | ||
Design Debates, Reader Voices, and the Histories within Design Blogs |
2021 | ||
Postcard 10: Closed Archive. Almost a visit to the Montreux Jazz Heritage Lab |
2021 |
Brander, Gertrud; Mertenat, Joé; Steiner, Nadja
|
|
Death of Women: The Dark Side of Modern Design History |
2021 | ||
Stories for industrial design: A close reading of a corded portable electric drill |
2021 | ||
Whose memory is it anyway? Indefinite Faces of Modernism: Notes on Industrial Forms/ Design in Interwar and Socialist Romania |
2021 | ||
The Future of our Collective Memory: Design-driven Approaches for Digital Artefacts |
2021 | ||
Postcard 3: Strollology. City walks and the question of design |
2021 |
Mehret, Shewit; Mumenthaler, Harumi
|
|
Coffee Or Chinese Tea - the Trans-cultural Exploration of Contemporary Chinese Graphic Design in the 1980s and 1990s |
2021 | ||
To See in Reverse: Decoding and Decolonizing Design Language and Thinking |
2021 | ||
Postcard 8: Fake Memories. Fake chalets on the landscape |
2021 |
Schneider, Julia; Wüst, Jana
|
|
Postcard 7: Memory full! A visit to the Schaudepot at Museum für Gestaltung, Zurich |
2021 |
Eggmann, Niklas; Lenzlinger, Oliver
|
|
Introduction - Everywhere and nowhere: Convening the 2021 DHS Annual Conference online |
2021 | ||
Designing the Future-Past: Ceramics and the forgetfulness of modernity |
2021 | ||
Interface Design in Digital History: An Interdisciplinary Dialogue |
2021 | ||
Recommandations |
|||
Plant_Intelligence Exhibition |
2025 |
Volkart, Yvonne; Casser, Anja
|
|
Spiele als spekulative Werkzeuge für die Gestaltung von Zukünften und alternativer Realitäten |
|||
Projekt "Mobile Barock-Bühne" (MBB) |
2025 | ||
Die Organisation inklusiver gestalten: Am Anfang stehen die Menschen. Und am Ende auch. |
|||
Erforschung und Erprobung designbasierter Bildungsansätze |
|||
Praxis und Forschung, Geschichte und Gegenwart vernetzen: Die Mobile Barock-Bühne |
|||
Das Projekt «16 cm2 Bildung» |
|||
Digital Fashion |
|||
Counter Space |
|||
Play the School |
|||
Ein Design Pattern-Ansatz für wertorientierte Mensch-Roboter-Interaktion |
|||
Vermittlung früher Tontechnologien im digitalen Zeitalter |
|||
SiVu – Science Vue |
|||
Digitale Transformation umsetzen |
|||
FHNW ImFreien: Eine regenerative Zukunft gestalten |
|||
Option B – Wege in die berufliche Praxis |
|||
EVERY BODY beyond the norm |
|||
Digitale Zwillinge für die Strukturoptimierung patientenspezifischer Implantate |