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The research setting Journey focuses on human behavioral patterns and appropriation processes in unknown techno-social hybrid environments. We investigate and compare both perspectives: user experience and machine recognition of human behavior. To do so, we composed an interactive research setting of six separate spaces to stage paradigms of ubiComp such as: ubiquity, immediacy, invisibility, seamlessness/seamfullness and interconnectedness. By applying strategies and aesthetics from the media arts and by implementing technological sensor-actor systems, we created a measurable and debatable environment. It offers snippets of narratives that can be mentally combined and is carefully designed to enable test persons to fully engage and willingly suspend their disbelief. The bodily interference with the physical environment is intensified by an interactive garment that test persons put on before their journey. By doing so, they leave their familiar comfort zone and take on a new role in the narrative.